The Blog

For Anime - Flag

Posted by Marius Oberholster on Saturday, April 8, 2017 Under: Tutorials
Hey all!!!

Wow, this week really kicks off with a bang! A new example or experimental video, followed shortly by a tutorial! This week is certainly off to a wonderful start!
   If you do Blender tutorials, you have certainly done one of Andrew Price's many many amazing tutorials. I have learned a lot from him and this week, he uploaded a new video - making an animated flag! Of course, his is realistic, so, this was the way I was led! :D


GOD is so great!

Very shortly after uploading the video, I got a comment from Infamous Otaku, whom I wanted to respond to, but felt the LORD say not yet. So I was assuming I would get to respond that evening. Nope! I was told to record a tutorial and I was stunned. I did not get to rehearse this a few times, neither did I get to really make notes or anything. So I recorded it (obedience is better than sacrifice) and here it is! I am so thankful for how it turned out! I know you're gonna luv it!!

The tutorial:

GOD is so cool!
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Andrew's Tutorial:


(Click the Title to open in a new tab)

Andrew's tutorial I watched up until the weight painting and wind portion, then I went off and did the video you guys saw yesterday. While that was rendering, I went back and finished watching it and I really enjoyed the rest of it. I especially liked the example videos he made, showing what each setting's result is and he is right, simulation videos take a long time to make, because there is a lot of tweaking that goes into it. I strongly encourage you to watch his tutorial as well!

What makes an Anime flag different

    * Amount of wrinkles
When you look at anime flags, you will notice that they have very little wrinkles. This is simply because animating flags with huge amounts of detail and distorting patterns accurately and fast enough, is extremely difficult. That's why sometimes you don't see more than two wrinkles on any flag at any given time. This does vary though, because if someone is simply holding a flag or dragging it, it allows the animators to add more detail, because it's more easily drawn. Context usually defines the amount of detail, but usually, as little as possible while still looking loose and fluid.

    * Material
This one is a bit obvious, but still counts. I've seen that some flags in anime are even shadeless. Not that I would suggest you do that if you have better at your disposal, but it just goes to show how much of a secondary element this can be. Apart from the toon look, you'll be very hard pressed to find (imo) a flag that looks like the real deal ito material. I'm sure it may be out there somewhere, but they are rare enough that you'd have to probably go seeking out war anime.

    * Lack of translucency
I guess you could say it is still suggested with the partial shadelessness, but generally, there is not translucency with the flags. It is a secondary element and would rarely have the need for it, unless it is used like a sheet or there is some reason to show a silhouette through it.

    * Speed
Flags generally move slow, but in anime, they sometimes feel like they are in slow-motion or in fast forward. I know they are very difficult to draw and time well, so I'm not knocking the work, but speed will definitely separate it from realism (probably one of my fav varying aspects).

Conclusion:
I encourage you to watch both if you feel like it will be of some value to you! :D

Biggest thanx to GOD for helping me with this. Without HIM, none of this would be possible! :D

Know JESUS yet?
http://www.crossallegiance.org/knowJesus.html

Have a great one!!!

Thank YOU!!!!!!

In : Tutorials 


Tags: god  jesus  holy spirit  blender  anime  flag  andrew price  blender guru  awesomeness 
About Me
Good day! I really appreciate your time and I hope this blog adds value to you!
If you don't know Jesus yet, check out:
http://www.crossallegiance.org/
Marius Oberholster
(+27) 073 104 2834  |  marius.oberholster@gmail.com  |  Contact

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